Unity on application quit

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Shut down the running application. The Application.

Quit call is ignored in the Editor. If you want to use Application. Quit when running Unity inside another application, see the UnityasaLibrary-Android Unity as a Library Manual page for more information.

Note: In most cases termination of application under iOS should be left at the user's discretion. Calling this method in iOS player might appear to the user that the application has crashed Consult Apple Technical Page qa for further details. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change.

Submission failed For some reason your suggested change could not be submitted. Parameters exitCode An optional exit code to return when the player application terminates on Windows, macOS, and Linux.

Defaults to 0. Publication Date: An optional exit code to return when the player application terminates on Windows, macOS, and Linux.Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Add an event handler to this event to recieve a notification that the application is quitting. Note: This will not fire if the player is forced to quit or if there is a crash.

This event is raised when the quitting process cannot be cancelled. Note: iOS applications are usually suspended and do not quit.

Application.Quit()

You should tick "Exit on Suspend" in Player settings for iOS builds to cause the game to quit and not suspend, otherwise you may not see this call. To prevent the player application from quitting look at the Application. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted.

Description Unity raises this event when the player application is qutting. See Also: Application. Publication Date: Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted.

And thank you for taking the time to help us improve the quality of Unity Documentation. Add an event handler to this event to receive a notification that application is attempting to quit. When this event is raised the quit process has started but can be cancelled. This means the player is not guaranteed to quit.

For a guaranteed quit event take a look at Application. Return true and the quit process will continue. Return false and the quit process will cancel. Note: The return value of this event is ignored when exiting play mode in the editor. Application can not prevent termination under iPhone OS.

Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.

Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted. Description Unity raises this event when the player application wants to quit. Log "Player prevented from quitting. See Also: Application. Publication Date: By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

unity on application quit

Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up. I made a script and I want to make my game quit, but this does not work. How should I go to make the app quit? First, this answer assumes that your code works and the only problem is that the Application. Quit command does not execute. The Application. Quit command does not work when testing the application in the Unity Editor for example, by pressing the "Play" button.

It would close the Unity Editor. This will build and execute the project and Application. Quit will be execute properly.

Quit method should be inside the Update message inside a conditional statement wating becoming true to end the application. Sign up to join this community.

The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. How do I make my Unity application quit programmatically?

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Ask Question. Asked 3 years, 10 months ago. Active 10 months ago. Viewed 6k times. Collections; using UnityEngine. Active Oldest Votes. Sourav Paul Sourav Paul 1, 2 2 gold badges 10 10 silver badges 19 19 bronze badges. GetKeyDown KeyCode. Skyblade Skyblade 1 1 gold badge 3 3 silver badges 10 10 bronze badges. Marlon Assef Marlon Assef 3 3 bronze badges. While I appreciate the effort to add more information, it looks like the original asker's problem was just that they forgot the parentheses on Application.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I am trying to create a Quit button in Unity, but when I add my script to the button and click it, it doesn't quit. I have created it and assigned to the canvas using the UI, and I use the Button Script box in order to execute this code using the OnClick box.

Your script assumes that calling the method OnClick will magically make the click detected, but that is not the case. You need a Menu Manager script added to the scene exposing a public method to be binded to the Button component.

Here the setup you need:. The script MenuManager is attached to the MenuManager game object:. I uploaded the package with a fully functional implementation here.

I find a semi-solution for this problem. I used this script that allows me to exit when i press the escape button. First, this answer assumes that your code works and the only problem is that the Application. Quit command does not execute.

The Application. Quit command does not work when testing the application in the Unity Editor for example, by pressing the "Play" button. It would close the Unity Editor. This will build and execute the project and Application. Quit will be execute properly. Learn more. QuitApplication Button on unity Ask Question. Asked 4 years, 11 months ago. Active 10 months ago. Viewed 8k times. Here is my C script: using UnityEngine; using System.

Add using UnityEngine. Active Oldest Votes. Collections; using System. GetKey "escape" Application.

unity on application quit

Marlon Assef Marlon Assef 8 8 silver badges 15 15 bronze badges. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name.Discussion in ' Scripting ' started by gambrSep 5, Search Unity.

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Come post your questions! Quit Discussion in ' Scripting ' started by gambrSep 5, Joined: Oct 13, Posts: Hi All, what really happens when I call "Application.

Quit "? I mean, if a Unity update process is running, is it interrupted or completed for every MonoBehaviour object? Can "Application. Quit " be called from a different thread or from a Timer?

unity on application quit

Regards, Gianni. Joined: May 4, Posts: When you build a project, and call Application. Quit ; it will automatically quit. NaniorSep 5, That's OK, but I asked more details. Joined: Apr 10, Posts: 1, I never tested this, but i'd imagine that Application. Quit can only be called from the main thread, as it is part of the Unity API. Thus, since code is executed sequentially, with the exception of multithreading, the application will quit as soon as Application. Quit is called somewhere in the program.Dec 23, '19 in Help Room.

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Is there a dump file? Bunny83 answered How to do async operation on appliation quit? Zbenton asked The application keeps freezing up and I can't work through the tutorials. Quit wont work in my coroutine. Quit is called game unforfunately stopped on relaunch. AlwaysSunny answered Changing the functionality of the close button? Quit Closed Oct 10, '16 in Help Room. Maruder answered application.

Radetic commented Application. Quit needs to be called twice? Welcome to Unity Answers The best place to ask and answer questions about development with Unity. If you are a moderator, see our Moderator Guidelines page.

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